AI Insights · Timothy · October 2021
Top 5 Idler Games in Denmark Q3 2021 Performance
Discover the performance trends of the top 5 Idler Games in Denmark for Q3 2021, including download rates, revenue, and active users.
In Q3 2021, the top 5 Idler Games on a unified platform in Denmark showcased varying trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the performance of these popular apps.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw its weekly revenue peak at around $3.4K in the last week of July, before experiencing a decline to approximately $1.7K by the end of September. Downloads fluctuated throughout the quarter, with a notable high of around 6K in mid-July and another peak of about 5K at the end of September. Active users increased steadily, starting from 3K in late June and reaching approximately 8.7K by the end of the quarter.
DianDian Interactive Holding's Idle Mafia showed a steady weekly revenue, oscillating between $1.5K and $2.7K throughout the quarter. Downloads remained relatively low, with a notable spike to around 955 in mid-September. Active users saw a significant rise from about 1.7K in late June to nearly 3.8K by the end of September.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, exhibited a peak in weekly revenue of approximately $2.7K at the end of July. Downloads were highest in mid-July with around 1.2K, before dropping to a low of about 152 in late September. Active users remained steady, peaking at around 6K in mid-August.
Kolibri Games GmbH's Idle Miner Tycoon: Money Games experienced a peak weekly revenue of approximately $3.2K in late June, followed by fluctuations around $1.5K to $2.4K for the rest of the quarter. Downloads showed a gradual increase, peaking at around 1.4K in late September. Active users remained strong, maintaining a steady figure around 20K, with a peak of about 22.6K at the end of September.
Trailer Park Boys Greasy Money by Eastside Games saw its weekly revenue peak at around $2.6K at the end of June, fluctuating between $1.4K and $2.3K throughout the quarter. Downloads remained relatively low, with a high of about 283 in early August. Active users peaked at around 995 in early August before stabilizing around the 700 to 800 range by the end of September.
For more detailed insights and data, visit Sensor Tower.